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應用桌上遊戲融入國民小學音樂課程節奏教學之行動研究 = An action research of integrating Board Games into elementary school student's rhythm learning

黃書瑢 國立臺南大學 教育學系課程與教學碩士在職專班 民108[2019]

可在 府城總館  2樓參考書區  (DC MCI 107027 )取得(請點選下列選項)

  • 題名:
    應用桌上遊戲融入國民小學音樂課程節奏教學之行動研究 = An action research of integrating Board Games into elementary school student's rhythm learning
  • 著者: 黃書瑢
  • 國立臺南大學 教育學系課程與教學碩士在職專班
  • 主題: 桌上遊戲 節奏教學 行動研究; Board Games rhythm teaching action research
  • 描述: 應用桌上遊戲融入國民小學音樂課程節奏教學之行動研究 學生:黃書瑢 指導教授:徐綺穗 博士 國立台南大學教育學系課程與教學教學碩士班 摘要 本研究旨在探討桌上遊戲融入國民小學音樂課對學生學習節奏之情況。期望藉由桌上遊戲的融入,能夠提升教學的多元化及學生的學習成效,除了解學生在課程實施後,節奏方面的基本能力是否有所提升,同時探討教師於設計及實施此課程之過程中,教師專業成長有何改變。 本研究採用行動研究法,以研究者任教苗栗市文化國小(化名)四年級學生為研究對象,班上男生14位、女生12位,共26位學生。進行為期八週的課程,每週一節共八節。課程內容包含利用康軒版藝術與人文106學年度三年級上下學期及107學年度四年級上下學期課本所編寫的教學內容及研究者自製桌上遊戲,因本研究屬於質性研究,故採用多種資料進行歸納與分析、包含學生訪談資料、測驗結果、研究者自身紀錄表及省思日誌、協同觀察者及專家教師的課堂紀錄、教學活動的相片、影片。 研究者於本行動研究中結束後,針對運用自製桌上遊戲融入音樂課節奏教學之活動設計、對學生之影響,及教師自我成長提出以下結論。 1.桌上遊戲融入音樂課節奏教學過程中,教師對班級活動的掌控及教材方面的設置,皆是設計活動時須考慮的因素。 2.桌上遊戲融入音樂課節奏教學對學生節奏學習的成果,具有一定程度的幫助。 3.桌上遊戲融入音樂課節奏教學後,學生對於學習節奏的動機明顯提升,且低成就的孩子能更主動的學習節奏。 4.教師能夠從設計桌上遊戲及融入的過程當中,使自己的教學更加全面性,也更能體會以學生為中心設計課
    An Action Research of Integrating Board Games into Elementary School Student's Rhythm Learning Student: Shu-Jung Huang Advisor:Professor Hsu Chi-Sui Master's Program of Curriculum and Instruction, Department of Education, National University of Tainan. ABSTRACT This research aims to explore the situation of music class combine board games to students learning rhythm in national primary school. It is hoped that the integration of board games will enhance the diversity of teaching and the learning outcomes of students. In addition to understand whether the students basic ability of rhythm after the implementation of the course is growing up, and exploring the changes in teacher professional development in the process of designing and implemen on this course. This study adopts the action research method, and the researcher teaches the fourth grade students of the Miaoli City Cultural Elementary School (a pseudonym) as the research object. There are 14 boys and 12 girls in the class, a total of 26 students. Conduct an eight-week course with one class per week. The course content includes the teaching content and researcher-made board games in Art and Humanities which was written by Kangxuan Edition of the third grade in 106 Year and the fourth grade in 107 Year of semester textbook. Because this study is a qualitative study, it uses a variety of data for induction and analysis, including student interview data, test results, the researchers own record and introspective log, collaborative observers and expert teachers classroom records, photos of teaching activities and film of teaching. After the end of this research, the researcher takes the following conclusions on the use of self-made board games with the rhythm teaching of music lessons, the impact on students, and the self-growth of teachers.
  • 出版者: 碩士論文--國立臺南大學教育學系課程與教學碩士在職專班.107學年度
  • 建立日期: 民108[2019]
  • 格式: iv,vi,114面 : 圖 ; 30公分..
  • 語言: 中文
  • 資源來源: NUTN ALEPH

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