skip to main content
資源種類 顯示結果: 顯示結果: 查詢種類 索引

桌遊融入國小二年級數學課程對學生學習興趣與學習成效之影響 = A Study on the Influence of Board Game Integration into Second-grade Mathematics on Students’Learning Motivation and Learning Effectiveness

王瓊儀 國立臺南大學 教育學系課程與教學教學碩士班 2022[民111]

可在 府城總館  2樓參考書區  (DC MCI 110016 )取得(請點選下列選項)

  • 題名:
    桌遊融入國小二年級數學課程對學生學習興趣與學習成效之影響 = A Study on the Influence of Board Game Integration into Second-grade Mathematics on Students’Learning Motivation and Learning Effectiveness
  • 著者: 王瓊儀
  • 國立臺南大學 教育學系課程與教學教學碩士班
  • 主題: 桌上遊戲 學習興趣 學習成效; board game learning interest learning effectiveness
  • 描述: 本研究旨在探究桌遊融入國小二年級數學課程,對學生學習興趣與學習成效之影響,並且瞭解學生對桌遊教學的意見。本研究採準實驗研究之「不等組前後測」,以台南市某國小二年級兩個班級的學生為實驗對象,一班為實驗組(N=28),另一班為控制組(N=24),實施2週的實驗教學。實驗教學期間,實驗組學生實施「桌遊融入教學」,控制組學生實施「一般講述教學」。在研究實施過程中,以「數學興趣量表」與「數學成效測驗」的題本為研究工具,教學前後,兩組學童皆完成「數學興趣量表」與「數學成效測驗」,研究者以統計分析套裝軟體SPSS 23.0進行描述性統計、單因子共變數分析、相依樣本t檢定等方法分析量化資料,並對實驗組學童進行半結構式晤談蒐集質性資料。藉此以作為瞭解桌遊融入教學對學生學習興趣與學習成效之影響。本研究的結論如下: 1. 桌遊融入數學課程對國小二年級學生在「1000以內的數」單元學習興趣有顯著進步。 2. 桌遊融入數學課程對國小二年級學生在「1000以內的數」單元學習成效有顯著進步。 3. 桌遊融入教學對於國小二年級學生在「1000以內的數」單元學習興趣方面沒有顯著 的影響。 4. 桌遊融入教學對於國小二年級學生在「1000以內的數」單元學習成效方面沒有顯著 的影響。
    The purpose of this study was to explore the influence of integrating board games into mathematics on the learning interest and learning effectiveness of second-grade students. The study adopted a quasi-experiment design with pre-test and post-test. The participants of this study were 52 second-grade students from an elementary school in Tainan City. They were assigned to the experiment group and the control group (Experiment group, N=28 and Control group, N=24). During the two-week experiment, students in the experimental group received instruction with board games in mathematics, while students in the control group received traditional instruction. All participants were given the mathematics learning interest scale, and mathematics learning achievement test before and after instruction. This study mainly involves quantitative analysis, including descriptive statistics and one-way ANCOVA. In addition, qualitative data were collected by semi-structured interviews with students in the experimental group. The results are as follows: 1. The integration of board games into mathematics has significantly improved the learning interest of second-grade elementary school students in the unit of "Numbers within 1000". 2. The integration of board games into mathematics has significantly improved the learning effectiveness of second-grade elementary school students in the unit of "Numbers within 1000". 3. The integration of board games into instruction has no significant association with the learning interest of second-grade students in the unit of "Numbers within 1000". 4. The integration of board games into instruction has no significant effect on learning effectiveness of second-grade students in the unit of "Numbers within 1000".
  • 出版者: 碩士論文--國立臺南大學教育學系課程與教學教學碩士班.
  • 建立日期: 2022[民111]
  • 格式: 98面 : 圖,表 ; 30公分..
  • 語言: 中文
  • 資源來源: NUTN ALEPH

正在檢索遠程資料庫,請稍等