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行動擴增實境應用於穿戴式設備與各行動裝置之研究-以家具實景等比例擺設為例 = The Study of Mobile Augmented Reality Applying In Wearable Devices And Mobile Devices-Taking Realistic Isometric Furnishing For Example

林冠佑 國立臺南大學 數位學習科技學系碩士班 民105 [2016]

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  • 題名:
    行動擴增實境應用於穿戴式設備與各行動裝置之研究-以家具實景等比例擺設為例 = The Study of Mobile Augmented Reality Applying In Wearable Devices And Mobile Devices-Taking Realistic Isometric Furnishing For Example
  • 著者: 林冠佑
  • 國立臺南大學 數位學習科技學系碩士班
  • 主題: 家具擺設 穿戴式設備 擴增實境; wearabledevice AugmentedReality furnishing
  • 描述: 本研究將擴增實境技術與智慧手機、平板電腦以及穿戴式設備結合,建置出虛擬傢俱實景擺設模擬系統,透過擴增實境技術與特製的大尺寸圖卡,將實際家具以1:1形式之3D擬真模型呈現於行動裝置及穿戴式眼鏡上,進行多種虛擬家具模型同時擺設的動作,用以提供使用者做傢俱模擬擺設的功能。 本研究實驗不限制受測者之學歷、年齡與科系,共55人。在經過系統操作講解後,受測者便會透過本實驗提供之研究工具:智慧手機、平板電腦以及穿戴眼鏡去做各別的系統操作與體驗,結束操作後讓受測者填寫問卷,並分析問卷中之數據。 本研究之研究目的在於解決在現實生活中遇到採購新傢俱可能面臨之問題,例如在尺寸上之判斷以及擺設上之抉擇,透過擴增實境能夠將虛擬物件實體化的功能將真實物體取代,大大減輕人力以及時間的消耗;透過數據分析可以得知,受測者對於本系統之使用性以及互動上的滿意度都有不錯的評價,因此本系統對於幫助現實中面臨之傢俱選取以及擺設問題上具有實質的幫助。另外在行動裝置的選擇上,受測者對於平板電腦的評價是在本研究之研究工具中最高的,也由此可推斷使用者對於本系統畫面呈現與性能上之偏好。.
    This study bind Augmented Reality with smart phone, tablet and wearable device to create a system that able to furnish in real space with virtual furniture models. Through the technology of Augmented Reality and the large size marker, the real furniture were replaced by virtual 3D models with the same shape and size to render on mobile device and wearable device, then take action to furnish several kinds of virtual furniture models at the same time in real space. Therefore, the system of this study can provide users the function of simulated furnishing. 55 participants were invited to take part in the experiment of this study without the limits of the age, department and education level. Participants could individually operate the smart phone, tablet and wearable device on their own after exposition. After the operation, participants were asked to fill the questionnaire, these questionnaires would be analyzed to obtain the statistics. The purpose of this study is to solve the problems that appeared on buying new furniture, such as the decision of size and location of the furniture. Virtual objects will replace the real objects via Augmented Reality, it can be seen that with the technology of Augmented Reality we can substantially ease our strength and time on the issue of furnishing. Through the statistics analysis, participants commonly gave great evaluation on system usability and satisfaction of user interaction, therefore, the system of this study is substantially helpful for the problems of furnishing and the choice of new furniture..
  • 出版者: 碩士論文--國立臺南大學數位學習科技學系碩博士班, 104學年度
  • 建立日期: 民105 [2016]
  • 格式: ii,51葉 : 圖 ; 30公分..
  • 語言: 中文
  • 資源來源: NUTN ALEPH

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