skip to main content
資源種類 顯示結果: 顯示結果: 查詢種類 索引

利用數學遊戲的方式進行直角坐標平面及二元一次方程式的圖形教學學習成效探討 = A Study on Learning Effectiveness of Teaching Cartesian Coordinate Plane and the Graph of a Linear System of Two Variables with Mathematical games

陳孟宜 國立臺南大學 應用數學系碩士班 民106 [2017]

可在 府城總館  2樓參考書區  (DC ME 105028 )取得(請點選下列選項)

  • 題名:
    利用數學遊戲的方式進行直角坐標平面及二元一次方程式的圖形教學學習成效探討 = A Study on Learning Effectiveness of Teaching Cartesian Coordinate Plane and the Graph of a Linear System of Two Variables with Mathematical games
  • 著者: 陳孟宜
  • 國立臺南大學 應用數學系碩士班
  • 主題: 二元一次方程式圖形 直角坐標平面 數學遊戲; thegraphofalinearsystemoftwovariables cartesiancoordinateplane mathematicalgames
  • 描述: 本研究的目的,主要在探討學生在接受利用數學遊戲的方式進行直角坐標平面及二元一次方程式的圖形教學後,是否有助於學生的學習成效,並具保留效果。 本實驗採取準實驗研究法。選取同一個國中的兩個國一班級為樣本,一為實驗班,另一為對照班。依據一上期末考成績為選取標準,對照班為期末平均成績與實驗班差不多,且無顯著差異的班級。研究者使用數學遊戲在實驗班進行教學,另一名教師於對照班使用傳統教學。實驗課程結束後,實驗班及對照班同時進行後測,並使用SPSS軟體分析用數學遊戲法教學是否優於傳統教學。在後測之後的兩星期,再於實驗班進行延後測。並將實驗班的後測及延後測使用SPSS軟體分析來得知用數學遊戲法教學對學生的學習是否具有保留效果。 本實驗的結果如下: 一、實驗班的後測成績平均高於對照班,且後測成績之獨立樣本t檢定達顯著差異水準,顯示透過數學遊戲的方式進行直角坐標平面及二元一次方程式的圖形教學後,其學習成效優於傳統教學。 二、進行實驗班後測與延後測評量成績之成對樣本t檢定也顯示後測與延後測之間並無顯著差異,表示利用數學遊戲的方式進行直角坐標平面及二元一次方程式的圖形教學後學生的學習具保留效果。.
    The purpose of the study is to assess whether the strategy of applying mathematical games in teaching cartesian coordinate plane and the graph of a linear system of two variables has positive learning effects on students and to explore if the mathematical games enhance retention effects . A Quasi-experimental method is adopted in the study. From one secondary school , two first grade classes were chosen to be participants . One of them was the experimental class and the other was the control class . According to the class average score of the the final examination , the class which had the similar average score with the experimental class was selected to be the control class . The research taught the experimental class by using mathematical games but another teacher taught the control class by adopting traditional pedagogy . After the experimental courses , a post-test in both classes was conducted and analyzed by the SPSS statistical software to have a clear picture of the effectiveness in the students’ learning . Two weeks after the post-test , a delayed- post-test was conducted in the experimental class . The post-test , and the delayed- post-test were analyzed by the SPSS statistical software to explore if the mathematical games enhanced retention effects . The findings of the study are as follows: 1.The result of the post-test revealed that the average score of the experimental class is higher then the score of the control class . There is a significant difference between them . It is assumed that the teaching startegy of mathematical games is better than traditional pedagogy . 2.The average score of the experimental class is higher in the delayed- post-test than in the post-test . It shows that there is not a significant difference between the post-test and the delayed- post-test . It is assumed that the teaching startegy of mathematical games helps improve the retention effects ..
  • 出版者: 碩士論文--國立臺南大學應用數學系碩士班, 105學年度
  • 建立日期: 民106 [2017]
  • 格式: vii,67葉 : 圖 ; 30公分..
  • 語言: 中文
  • 資源來源: NUTN ALEPH

正在檢索遠程資料庫,請稍等