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PaGamO線上遊戲應用於數學教學對不同成就之七年級學生數學學習態度與學習成就之探究 —以因數與倍數單元為例 = The effects of applying PaGamO online gaming platform into math teaching on math learning attitude and achievement of 7th graders with different achievement levels—using the factors and multiples unit as an example

楊時芬 國立臺南大學 教育學系科技發展與傳播碩士班 民108[2019]

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  • 題名:
    PaGamO線上遊戲應用於數學教學對不同成就之七年級學生數學學習態度與學習成就之探究 —以因數與倍數單元為例 = The effects of applying PaGamO online gaming platform into math teaching on math learning attitude and achievement of 7th graders with different achievement levels—using the factors and multiples unit as an example
  • 著者: 楊時芬
  • 國立臺南大學 教育學系科技發展與傳播碩士班
  • 主題: 成就水準 數學學習成就 數學學習態度 PaGamO線上遊戲; Math learning achievement Math learning attitude PaGamO online games Achievement levels
  • 描述: 本研究旨在探究PaGamO線上遊戲應用於數學教學,對於不同成就之七年級學生在數學領域學習態度與學習成就之差異情形。以「因數與倍數」單元作為探究之內容,採用準實驗研究法之不等組前後測設計的方式,研究對象為臺南市某市立國民中學兩班50位七年級學生,一班為實驗組,實施PaGamO線上遊戲應用於數學教學法;另一班為對照組,進行一般傳統紙筆測驗教學法,進行八週的實驗研究。研究工具以「數學學習態度量表」、「數學學習成就測驗」作量化統計,並以「PaGamO遊戲學習平臺使用感受問卷」與「實驗組學生訪談資料」作質性分析,來探討不同成就之七年級學生在數學學習態度與學習成就之表現。 研究結果發現: (1)實驗組學生在數學學習態度整體表現優於對照組學生,尤其在主動學習、讀書計畫及上課情況表現尤佳。 (2)實驗組不同成就水準的學生在參與實驗教學後,其數學學習態度部份分量表上的表現均顯著高於實驗前。 (3)實驗組學生在數學學習成就上的表現顯著優於對照組學生。 (4)實驗組中成就水準學生在參與實驗教學後,其數學學習成就提升效果最佳。 (5)實驗組學生對於學習平臺使用接受度均給予正面肯定。.
    The purpose of this study is to investigate the effects of applying PaGamO online gaming platform into math teaching on the math learning attitude and achievement of 7th graders with different achievement levels. Taking the "factors and multiples" unit as the content of inquiry, this study adopted a nonequivalent pretest-posttest control group design. The subjects of this study were fifty 7th graders from a Tainan municipal junior high school. The experimental group was taught by integrating PaGamO online gaming platform into math teaching, while the control group received the traditional teacher-fronted instruction, and the experimental study was carried out for eight weeks. The research tools are the "Mathematics Learning Attitude Scale" and the "Mathematics Learning Achievement Test" based on quantitative statistics. The "Questionnaire about using the PaGamO Game Learning Platform" and the "Interview data from the Experiment Group Students" are used for qualitative analysis to explore the performance of seventh-grade students at difference achievement levels in mathematics learning attitude and learning achievement.The findings of this study show (1) the experimental group scores were higher than the control group in math learning attitude, especially in active learning, studying plan and class situation; (2) the math learning attitude scores of students with different achievement levels in the experimental group were improved significantly; (3) the experimental group scores were higher than the control group in math learning achievement test; (4) the math learning achievement test scores of students with middle achievement level in the experimental group were improved significantly; (5) the students of the experiment group expressed great satisfaction with applying PaGamO online gaming platform into math teaching..
  • 出版者: 碩士論文--國立臺南大學教育學系科技發展與傳播碩士班.107學年度
  • 建立日期: 民108[2019]
  • 格式: v,x,166面 : 圖 ; 30公分..
  • 語言: 中文
  • 資源來源: NUTN ALEPH

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