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PaGamO 遊戲式學習平臺融入數學教學對國小五年級學生學習態度與學習成就影響之研究 = The Effects of Applying PaGamO Gaming Platform into Math Teaching on Math Learning Attitude and Achievement of 5th Graders

陳鈺瀅 國立臺南大學 教育學系教學科技碩士班 2022[民111]

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  • 題名:
    PaGamO 遊戲式學習平臺融入數學教學對國小五年級學生學習態度與學習成就影響之研究 = The Effects of Applying PaGamO Gaming Platform into Math Teaching on Math Learning Attitude and Achievement of 5th Graders
  • 著者: 陳鈺瀅
  • 國立臺南大學 教育學系教學科技碩士班
  • 主題: 數位遊戲式學習 數學學習態度 數學學習成就 PaGamO; Digital Game-Based Learning Math learning attitude Math learning achievement PaGamO
  • 描述: 本研究旨在探討運用 PaGamO 遊戲式學習平臺融入數學科教學,對國小五年級的學生在數學學習成就與數學學習態度之影響情形。本研究採用準實驗研究法,研究對象為臺南市某市立國民小學兩班五年級學生,一班為實驗組,搭配課程進度使用 PaGamO 遊戲式學習平臺為教學輔助工具進行實驗;一班為對照組,則採用傳統授課方法,進行六週的實驗研究。研究工具以「數學學習態度量表」、「數學學習成就測驗」及「PaGamO遊戲學習平臺使用感受問卷」作量化統計,並以「學生活動心得」與「教師觀察省思」作質性分析,來探討學生在數學學習態度與學習成就之表現。 研究結果如下: (1) PaGamO 遊戲式學習平臺融入數學教學對國小五年級學生數學學習態度未有顯 著改變。 (2) PaGamO 遊戲式學習平臺融入數學教學對國小五年級學生數學學習成就有顯著 提升。 (3) 接受 PaGamO 遊戲式學習平臺融入數學教學之實驗組學生對於學習平臺接受度 給予正向肯定。 (4) 教師肯定 PaGamO 遊戲式學習平臺融入數學領域教學之助益.
    The main purpose of this study was to explore the effects of applying PaGamO gaming platform into math teaching on the math learning attitude and achievement of 5th graders. A quasi- experimental design was adopted in this study. The participants of this study were from two classes of 5th graders in an elementary school in Tainan City and have been divided into experimental group and control group. The experimental group was taught by integrating PaGamO gaming platform into math teaching on the basis of course schedule, while the control group received the traditional instruction, and the experimental study was carried out for six weeks. The research tools are the "Math Learning Attitude Scale", "Math Learning Achievement Test" and "Questionnaire about Using the PaGamO Gaming Platform" for quantitative statictics, and implented the "Feedback from students after class" and the "Observation and reflection from teacher" for qualitative analysis. The research results are as follows: 1. There is no significant difference on math learning attitude of 5th graders students by applying PaGamO gaming platform into math teaching. 2. There is a significant improvement on math learning achievement of 5th graders students by applying PaGamO gaming platform into math teaching. 3. Most students of the experiment group held the positive view on PaGamO gaming platform. 4. The instructor believes in the benefits of applying PaGamO gaming platform into math teaching..
  • 出版者: 碩士論文--國立臺南大學教育學系教學科技碩士班.
  • 建立日期: 2022[民111]
  • 格式: 106面 : 圖 ; 30公分..
  • 語言: 中文
  • 資源來源: NUTN ALEPH

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