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電腦益智遊戲教學對國小四年級學生數學推理能力與數學學習態度影響之研究

郭孟芳; Kuo, Meng-fang 孫新民; Hsin-Min Sun; 數學教育學系碩士班 2010

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  • 題名:
    電腦益智遊戲教學對國小四年級學生數學推理能力與數學學習態度影響之研究
  • 著者: 郭孟芳; Kuo, Meng-fang
  • 孫新民; Hsin-Min Sun; 數學教育學系碩士班
  • 主題: 數學推理能力; 數學推理能力; 電腦益智遊戲; Reasoning Faculties of Mathematics; Studying Manners of Mathematics; Perspective of Computer Puzzle Game
  • 描述: 本論文主要探討電腦益智遊戲式與傳統式的教學策略運用在教學上是否能影響國小四年級學童數學學習態度與數學推理能力,以提供教育界之參考。 本研究設計採取準實驗研究法,實驗組─學童進行電腦益智遊戲式教學,控制組─學童進行傳統式教學,實驗教學時間共計六週,並於教學前、後進行研究者自編之數學推理測驗與吳依芳(2003)所編製的數學學習態度問卷前、後測。研究對象為國小四年級學童,實驗組有32人,控制組有29人,共計61人。 經由實驗後採用敘述性統計、相依樣本t檢定及共變數分析等統計方法,得到的結論如下:1.接受「電腦益智遊戲式教學策略」之學童在教學前與教學後之數學推理能力達顯著差異。2.接受「電腦益智遊戲式教學策略」之學童在教學前與教學後之數學學習態度未達顯著差異。3.接受「電腦益智遊戲式教學策略」之學童與接受「傳統式教學策略」之學童,其數學推理能力未達顯著差異。4.接受「電腦益智遊戲式教學策略」之學童與接受「傳統式教學策略」之學童,其數學學習態度未達顯著差異。
    The purpose of this study is to compare computer puzzle game instruction with traditional teaching instruction on the effects to the reasoning faculties and on the learning manners of mathematics for grade four elementary school students.The experimental subjects are 61 grade four elementary school students, arranged in two groups. One is the experimental group with 32 students; the other is the control group with 29 students. The computer puzzle game instruction is used in the experimental group, and the traditional teaching instruction is used in the control group. From the pre-test and post-test, we analyze the students’ performances on mathematical reasoning and learning attitudes in these two different teaching modes. The results could provide a reference for the education sector.Statistical methods used here are descriptive statistics, paired t test and ANCOVA. The conclusions are as follows:1.The result on the reasoning faculties in the experimental group tells that students who received computer puzzle game instruction perform relatively better after test.2.There is no significant change on the learning manners of the experimental group.3.On the result of the reasoning faculties in these two groups, students who received computer puzzle game instruction show no significant difference from those who received traditional instruction.4.On the result of the learning manners in these two groups, students who received computer puzzle game instruction show no significant difference from those who received traditional instruction.
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  • 建立日期: 2010
  • 格式: 121 bytes
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  • 語言: 中文
  • 識別號: http://nutnr.lib.nutn.edu.tw/handle/987654321/2353
  • 資源來源: NUTN IR

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