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資訊科技融入『自然與生活科技』的3D虛擬實境教學之探究﹘以電與磁教學為例
吳沂木 李逢春; 教師在職進修自然碩士學位班 2004
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題名:
資訊科技融入『自然與生活科技』的3D虛擬實境教學之探究﹘以電與磁教學為例
著者:
吳沂木
李逢春
;
教師在職進修自然碩士學位班
主題:
3D虛擬實境
;
資訊融入教學
;
學習態型
;
3D virtual reality
;
Information technology into teaching
;
Learning style
描述:
摘 要 本研究旨在進行國民小學自然科學「電與磁」3D虛擬實境系統之建置,藉由由網路技術架構一個跨越作業平台的學習環境,用來實施資訊融入自然科學教學,並探討「電與磁」3D虛擬實境系統在國民小學自然科學領域教學之學習成效的影響。 本研究設計之受試樣本為國立台南大學附小六年級學生,共136位參與實驗。以班級為單位隨機分派,其中二個班級69人為實驗組,接受3D虛擬實境系統之資訊融入教學,另二個班級67人為控制組,接受傳統教室教學。 根據研究結果顯示,接受自然科學「電與磁」3D虛擬實境系統教學的學生,其自然科學學習成就優於接受傳統教學的學童;以不同學習型態分組來看,「收斂者」及「適應者」學習型態之自然科學學習成就的差異達到顯著。學習型態與實驗處理的交互作用未達顯著水準,顯示不同實驗處理後,不同學習型態學生之自然科學學習成就未達顯著差異;同時,在實驗組內各學習型態之自然科學學習成就未達顯著差異,換言之,學生在接受「電與磁」3D虛擬實境系統教學後,減弱學生學習型態對學習成效的影響。不同學習型態的學生藉由使用「電與磁」3D虛擬實境系統的教學而模糊了「學習型態」對「學習成效」的影響,也可以看作本系統具有適應不同學習型態學習者的能力。 根據「電與磁」3D網路虛擬實驗系統教學意見調查結果分析,在系統操作與內容的設計,雖然未能達盡善盡美,但仍有近四分之三的小朋友樂於使用。另外本系統的操作能加深學生對教材的印象,顯示「電與磁」3D虛擬實境系統輔助實驗的特性;而「電與磁」3D虛擬實境系統對學生也有很高的吸引力,學生使用的意願相當高,同時也願意向別的同學推薦使用。 關鍵詞:3D虛擬實境、資訊融入教學、學習態型
Abstract The main purpose of this study is to create a system of 3D virtual reality to learn the topic of “Electric & Magnet” in elemental science education. It combines networking technology to construct a learning environment that can help teachers to integrate information technology into science teaching, and try to explore the effects of learning in the system. The subjects of this study are 136 sixth-grade students who are divided into two groups. The experimental group (two classes chosen at random) accepts the system of 3D virtual reality to learn “Electric & Magnet”; the control experiment group (the other two classes) accepts the traditional teaching. The results of this study are as follows: 1. Students who accept the system of 3D virtual reality to learn “Electric & Magnet”, their learning achievements are better than those who accept traditional teaching. 2. In consideration of learning styles, the learning achievement between convergers and accommodators has a significant difference. 3. The interaction between experimental conduct and learning styles has no significant difference. 4. In experimental group, the learning achievement of different learning styles has no significant difference. In other words, the system has the ability to adapt to different learning styles. According to the analysis of teaching investigation, though the system operating and content designing are not perfect, there are still 75% students glad to use it. Besides, the system gives a deep impression of learning material on students, it shows that the system has the character of aiding experiment; and it also appeals to students very much. Students have strong wills to use it, and at the same time, they enjoy recommending it to their classmates. Key words: 3D virtual reality, Information technology into teaching, , Learning style
碩士
建立日期:
2004
格式:
121 bytes
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語言:
中文
識別號:
http://nutnr.lib.nutn.edu.tw/handle/987654321/5354
資源來源:
NUTN IR
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