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由失敗經眼探討數位遊戲是學習系統設計的考量因素

楊善媛(Yang, Shan-yuan) ; 黃錦瑗(Kao, Chin-yuan) ; 黃國楨(Hwang, Gwo-jen)

數位學習科技期刊, 2014-10, Vol.6 (4), p.037-051

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  • 題名:
    由失敗經眼探討數位遊戲是學習系統設計的考量因素
  • 著者: 楊善媛(Yang, Shan-yuan) ; 黃錦瑗(Kao, Chin-yuan) ; 黃國楨(Hwang, Gwo-jen)
  • 主題: contextual game ; digital games ; dualcoding theory ; learning achievement ; learning attitude ; TSSCI ; 學習態度 ; 學習成就 ; 情境式遊戲 ; 數位遊戲 ; 雙碼理論
  • 所屬期刊: 數位學習科技期刊, 2014-10, Vol.6 (4), p.037-051
  • 描述: Due to the recent advances in technology, digital learning project has been widely discussed around the world. In this paper, we use two different media tools to teach the frequently used English vocabulary and examine their effectiveness in enhancing high school sudents’ learning attitude and efficacy. A pre-test and a post-test was conducted and analyzed using t-test to compare the learning outcomes of the students who learned with the contextual game and those who learned with MP3 for English vocabulary. From the experimental results, it was found that the MP3 group had better learning achievement than the contextual game group in terms of learning achievements, while their learning attitudes were not significantly different. The findings imply that the media design principles and language learning theories need to be taken into account for developing effective contextual games
    資訊科技的進步,數位遊戲式的學習模式已受到廣泛地重視;許多學者希望透 過數位遊戲,可以促進學生的學習動機,甚至於學習成就。在本研究中,嘗試建立 一個情境式數位遊戲,以高中二年級英文單字學習為內容,探討對學生學習成就與 態度的影響。經由實驗設計,比較情境式數位遊戲
  • 出版者: 台灣: 臺灣數位學習與內容學會
  • 語言: 中文
  • 識別號: ISSN: 2071-260X
  • 資源來源: Airiti Library
    Alma/SFX Local Collection

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