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From MMORPG to a Classroom Multiplayer Presential Role Playing Game
Susaeta, Heinz ; Jimenez, Felipe ; Nussbaum, Miguel ; Gajardo, Ignacio ; Andreu, Juan Jose ; Villalta, Marco
Educational technology & society, 2010-07, Vol.13 (3), p.257-269
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題名:
From MMORPG to a Classroom Multiplayer Presential Role Playing Game
著者:
Susaeta, Heinz
;
Jimenez, Felipe
;
Nussbaum, Miguel
;
Gajardo, Ignacio
;
Andreu, Juan Jose
;
Villalta, Marco
主題:
Animals
;
Chile
;
Class Activities
;
Classrooms
;
Collaboration
;
Collaborative learning
;
Computer & video games
;
Computer Simulation
;
Computer Uses in Education
;
Cooperative Learning
;
Ecological balance
;
Ecological effects
;
Ecology
;
Ecosystems
;
Education
;
Educational aspects
;
Educational Games
;
Educational technology
;
Elementary School Science
;
Foreign Countries
;
Full Length Articles
;
Grade 6
;
Knowledge management
;
Learning
;
Massively multiplayer online role playing games
;
Methods
;
Multiplayer online games
;
Players
;
Role Playing
;
Science fiction & fantasy
;
Science Instruction
;
Technology application
;
Usability
;
Video games
;
Virtual environments
;
Virtual worlds
所屬期刊:
Educational technology & society, 2010-07, Vol.13 (3), p.257-269
描述:
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a virtual world where they have the opportunity to manipulate and explore, thus motivating the construction of knowledge. The interaction and collaboration between participants allows students to exchange information, test their understanding and reflect on what they have learned. Given the promising results of using MMORPG technologies for educational purposes, this paper translates the multiplayer role playing game (MRPG) aspect, the essential concept behind MMORPGs, into the classroom context. We present the abstraction behind aClassroom Multiplayer Presential Role Playing Game(CMPRPG) and the development of a CMPRPG for teaching
ecology
. The game has a quest structure in which each result highlights a key teaching objective. It is implemented at a high level, with interaction between reusable game elements defined using triggers. It is observed that the implemented CMPRPG has appropriate usability levels, benefits the learning and application of the concepts of ecology and, in the interactive dimensions, it encourages participation and collaborative narrative structures among participants.
出版者:
Palmerston North: International Forum of Educational Technology & Society
語言:
英文
識別號:
ISSN: 1176-3647
ISSN: 1436-4522
EISSN: 1436-4522
資源來源:
Publicly Available Content Database
Education Database
Academic Search Premier (EB SDU P3)
Education Collection
OmniFile full text select
ERIC
Canadian Business & Current Affairs Database
DOAJ Directory of Open Access Journals
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